Concepts
We came up with various game-based ideas.
The winning concept was a quiz that uses artificial intelligence to generate customised questions on a specific subject by analysing selected pages from existing books on the platform. This solution seemed compelling enough to help children study through interaction and play, and it promised an endless supply of quiz questions.
Development
During development, we focused on two main challenges.
The first was the technical aspect. The integration and especially the validation process of the AI-driven text analysis and quiz generation engine. The engine should not propose any incorrect answers.
We solved the hallucination problem by veryfing each question with an additional prompt that asks the engine to explicitly find the reference of the correct answer. This request of focus, removes the bad choice of the LLM.
Another challenge was the system's general game design and UX concept. Keeping children's attention can be difficult, especially if the game has an educational purpose.
We came up with a full multiple-choice question-and-answer game flow, a system of badges that can be earned by topic, and a personal leaderboard that allows children to track their progress.


Implementation
We integrated the quiz system directly into the hosting seleggo reader platform so that it is easily accessible for their users.
